


Recommend

1. Repetitive Language, "There Was an Old Lady..." 2. She eats a variety of foods that essentially leads to a big feast. 3. The main character is an old lady.

学校的游泳课开始了,但是一个小朋友怕冷,不想上游泳课。

Summi went to the Tuen mun Park with her grandparents and mom. She played in the park and picked flowers. She then has an online lesson with teacher charl on the phone .After the lesson she has dinner at the chinese restaurant outside tuen mun park. After dinner her grandparents are going back to Macao

. Kitty is lost in the dense forest. 2. Kitty meets a wise old owl 3. Meeting a gentle deer 4. Playful squirrels 5. Brave rabbit 6. Caring mother duck 7. Reunited with family, mom cat, dad cat

Benjamin is not very good at putting his rubbish in the bin. One day he meets a time Traveller that tells him how horrible the future is with rubbish and pollution everywhere. Asking him that if he puts his rubbish in the bin and tells all his friends to do the same thing, he can save the world.

1. Girl baby born in June month 2. Little girl had a dream to become a famous hockey player 3. Her dad coached her. 4. She becomes a world class hockey player and wins gold medal for her country.

A little star named Stella and the moons enventyr

It is a story of a girl with a mother who went on a faraway adventure and she misses her a lot.

Child drink glass of water near Fiji Island source of water

very year, the animals of the Great Forest come together for the Forest Games, a fun-filled day of friendly competitions—racing, jumping, climbing, and balancing events that celebrate each animal’s unique abilities. Milo the Moose has always loved watching the games, but this year, he wants to participate. There’s just one problem: Milo can’t run or jump like the others. His legs aren’t as strong, and he moves more slowly than his friends. Some animals worry that the games might be too difficult for him, but Milo is determined to find a way to compete in his own way. With the help of his inventive raccoon friend, Hazel, Milo modifies his walking cart with new wheels and a gentle push mechanism, allowing him to move more easily. As the games begin, Milo discovers that while he may not be the fastest, he has other strengths—he’s great at balancing, solving tricky obstacles, and encouraging others when they feel discouraged. During the final event, a team relay, one of the fastest competitors, Benny the Rabbit, trips and twists his ankle. The whole team is at risk of losing—until Milo steps in. Using his cart, he carries Benny across the finish line, proving that winning isn’t about being the fastest or the strongest—it’s about teamwork, kindness, and determination. At the end of the games, the animals cheer for Milo, not because he won the most events, but because he showed everyone that true strength comes from never giving up. Inspired by him, the animals decide that next year’s Forest Games will include new events that celebrate different kinds of abilities, ensuring that everyone has a chance to shine.

animals and Marry lost in forest than banny help them to find the way to home

Girl visits grandparent in the village, she finds a garden which is full of secrets and adventures

n the bright and cheerful town of Puffyville, there lived a fluffy little cloud named Fluffalump. With his soft, billowy form and a smile that sparkled like stars, he loved bringing joy to everyone below. Each day, Fluffalump floated through the sky, creating rainbows and gentle breezes that made the townsfolk giggle. One sunny morning, Fluffalump gazed beyond the horizon and thought, “What if I could spread happiness far and wide? What if there are others who need a smile?” That night, under the twinkling stars, he made a wish to embark on a grand adventure. The next day, Fluffalump packed his tiny bag with special items: a jar of sparkles, a rainbow scarf, and his favorite book of happy thoughts. “I’m ready for my journey!” he declared, his fluffy heart fluttering with excitement. As he reached the edge of Puffyville, Fluffalump waved goodbye to his friends. “I’ll miss you all! But I’ll be back with wonderful stories!” They cheered him on, encouraging him to follow his dreams. With a whoosh, Fluffalump soared into the sky. He traveled over mountains and rivers, reaching a new land filled with colorful creatures. There, he met a little creature named Wiggly, who looked sad. “What’s wrong?” Fluffalump asked. “I’ve lost my smile,” Wiggly sighed. Fluffalump immediately sprinkled sparkles around him and conjured a beautiful rainbow. Wiggly’s frown melted away, and soon they were laughing and dancing together. Just then, dark clouds rolled in, blocking the sun! Fluffalump quickly puffed himself up to create a fluffy shield, turning raindrops into sparkling glitter. The creatures danced in the glitter rain, laughter filling the air. After a day of joy and friendship, Fluffalump knew it was time to return home. “I promise to come back and spread more happiness!” he told Wiggly. As Fluffalump floated back to Puffyville, he realized that happiness grows when shared. And so, his magical adventure was just the beginning!

Page 1: Introduction Text: "Valentino was a curious boy who loved dinosaurs. One day, he found a mysterious time machine in his backyard." Illustration: Valentino discovering a shiny, futuristic time machine hidden behind some bushes. Page 2: The Journey Begins Text: "Valentino couldn't resist pressing the big red button. Suddenly, he was whisked away to the age of dinosaurs!" Illustration: Valentino inside the time machine, with swirling lights and a sense of motion. Page 3: Meeting the T-Rex Text: "Valentino landed in a prehistoric jungle and came face-to-face with a friendly T-Rex named Rex." Illustration: Valentino looking up at a smiling T-Rex, who is waving hello. Page 4: Exploring Together Text: "Rex showed Valentino around the jungle, introducing him to all kinds of dinosaurs." Illustration: Valentino and Rex walking through the jungle, meeting different dinosaurs like Triceratops and Pterodactyls.

Create a children's book that teaches about the strawman logical fallacy

Talented soccer boy who came from the village, be the one who guide many soccer kid in the big city.

Jake discovers a mysterious book hidden in the back of the classroom library that transports him to a fantastical world where he learns valuable lessons to carry into 5th grade.

girl finds herself in a lush garden and stumbles upon a magnificent castle.

In Addis, Etan and Natoli, eight-year-old twins, attend Liza Kindergarten. Yearning for Grade 1, they aspire to be like Sonic and the Paw Patrol, heroes solving problems. Their true passion? The stars above; they dream of making Mars their home.

"PAN's Fun Day!" is a delightful and interactive phonics adventure designed for young readers. Join PAN, our playful friend, as we explore the magic of sounds and letters. Through vibrant illustrations and engaging activities, children learn the sounds of 'P' and 'A' and discover the word "PAN." From jumping over cans to dancing and munching on apples, PAN's day is full of excitement. The book encourages active participation, inviting kids to sing silly songs, meet PAN's friends, and even say goodnight to PAN as they embark on dream-filled adventures. With its playful narrative and interactive elements, "PAN's Fun Day!" not only introduces early phonics concepts but also sparks joy and creativity in the hearts of young readers. This charming book promises a world of fun, laughter, and learning, making it an ideal companion for little ones beginning their reading journey.